

The best upgrades come from the urns hidden around the landscape, providing Indra with much greater mobility to get through the ever-growing map. While new weapons do show up they’re basically tougher versions of the starting gear, although a few new abilities expand Indra’s attack options. Indra isn’t much for guns, for one thing, and instead wields an ice axe and boomerang. If you played the first you’ll see a good number of similarities, such as the small cloud of health pickups enemies sometimes burst into, but otherwise this is a very different game. There’s probably a downside to losing her original body, but being only temporarily inconvenienced by death should take the edge off it.Īxiom Verge 2 is set in the same universe and starts from the same Earth as the original game but requires no knowledge of the first one to understand.
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Luckily the voice Indra was following knew how to put her back together at a convenient save point, but much like Trace was changed by his adventures, she’s no longer quite human.

How Indra ended up being in charge of a small expedition to check up on an old Antarctic base isn’t particularly clear at the start, but that’s her job now and she’s going to get it done, right up until an unexpected message sends her to find a secret door leading to a passage to somewhere else and the misadventure turns fatal. She oversaw the type of company that will ruthlessly cut its workforce in order to boost its profits, existing not so much to manufacture any specific thing but rather to generate revenue. That’s a lot for a sequel to live up to, but Axiom Verge 2 pulls it off by being a different game from its predecessor while keeping the tone, art style and quality of music that made the first one so well received.

The atmosphere, level layout, art style and secrets hit all the right notes for nostalgia, but the plot, weapons and abilities made Axiom Verge very much its own unique entry into the Metroidvania genre. The dimensionally-misplaced scientist Trace’s adventure wasn’t just as good as Super Metroid, it was as good as people remembered it being. Sequels tend to carry a lot of baggage, especially when the first game was as well received as Axiom Verge.
